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"A common double barrel shotgun. Only holds 2 shots, bet they can be fire in quick succession with high damage. Leaves very little room for error and can inly be used in close range, though." ― In game description.

Overview[]

S686 loses damage in range but choke helps stay on normal level. Has very long reload time what makes dealing with more than one enemy difficult. Missed shot can mean a death. Damage falloff starts after shell leaving barrel. After 285 meters target will not take damage.

Attachments[]

S686 has 2 attachment slots: muzzle and stock.

Muzzle[]

Icon Name
Icon attach choke Choke (Shotgun)

Stock[]

Icon Name
Icon attach loops shotgun Bullet loops

Expanded Stats[]

Overview
  • Hit damage = 24
  • Initial bullet speed = 370 m/s
  • Body hit impact power = 5.000
  • Zero range = fixed (50)
  • Time between shots = 0.200s
  • Firing modes = Single
  • Shot count = 9
  • Method = Magazine
  • Duration (Full) = 3.000s
  • Duration (Tactical) = 3.000s
  • Rarity = Common
Spread
  • Shot spread = 5.5
  • Base = 5.00
  • Aiming modifier = 0.10
  • ADS modifier = 0.75
  • Firing base = 0
  • Crouch modifier = 0.50
  • Prone modifier = 0.20
  • Walk modifier = 2.00
  • Run modifier = 5.00
  • Jump modifier = 15.00
Deviation
  • Base = 1.50
  • Base (Aim) = 0.90
  • Base (ADS) = 0.01
  • Recoil gain = 1.00
  • Recoil gain (Aim) = 0.90
  • Recoil gain (ADS) = 0.01
  • Max limit = 7.00
  • Move modifier limit = 0-2.00
  • Move velocity reference = 0-400
  • Crouch modifier = 0.80
  • Prone modifier = 0.60
Recoil
  • Vertical clamp = 0.1-5.00
  • Vertical speed = 12.00
  • Vertical recovery clamp = 6.00
  • Vertical recovery max = 8.00
  • Vertical recovery modifier = 0.33
  • Horizontal speed = 8.00
  • Horizontal tendency = 0.00
  • Left max = -1.00
  • Right max = 1.00
  • Speed = 40.00
  • Recovery speed = 5.00
  • Pattern scale = 1.00
  • Value climb = 1.00
  • Value fall = 2.00
  • Crouch modifier = 0.80
  • Prone modifier = 0.60
Sway
  • Pitch = 1.00
  • Yaw offset = 1.00
  • Movement modifier = 1.50
  • Crouch modifier = 0.50
  • Prone modifier = 0.20
Camera DOF
  • Range = 30.00
  • Near range = 60.00
  • Power = 1.00
Miscellaneous
  • Pickup delay = 150 ms
  • Ready delay = 500 ms
Data
  • Ammo type = 12 Gauge
  • Magazine size = 2
  • Capacity = 500
  • Attachment points = 2
  • Type = Shotgun
  • Firing modes = Semi-auto
Body damage (10 metres)
  • Level 0 = 23.10×9
  • Level 1 = 16.20×9
  • Level 2 = 13.80×9
  • Level 3 = 10.40×9
Headshot damage (10 metres)
  • Level 0 = 34.70×9
  • Level 1 = 24.30×9
  • Level 2 = 20.80×9
  • Level 3 = 15.60×9

Gallery[]

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